Reconstructing Existing Levels through Level Inpainting

Johor Jara Gonzalez, Matthew Guzdial
9/18/2023
cs.CVcs.LG

No confident code implementation found for this paper. 3 possible matches can be shown below.

Abstract

Procedural Content Generation (PCG) and Procedural Content Generation via Machine Learning (PCGML) have been used in prior work for generating levels in various games. This paper introduces Content Augmentation and focuses on the subproblem of level inpainting, which involves reconstructing and extending video game levels. Drawing inspiration from image inpainting, we adapt two techniques from this domain to address our specific use case. We present two approaches for level inpainting: an Autoencoder and a U-net. Through a comprehensive case study, we demonstrate their superior performance compared to a baseline method and discuss their relative merits. Furthermore, we provide a practical demonstration of both approaches for the level inpainting task and offer insights into potential directions for future research.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 3 weaker matches are hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{gonzalez2023reconstructing,
  title  = {Reconstructing Existing Levels through Level Inpainting},
  author = {Johor Jara Gonzalez and Matthew Guzdial},
  year   = {2023},
  eprint = {2309.09472},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2309.09472v3}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2309.09472.svg)](https://codeofpaper.com/paper/2309.09472)

Discussion