Pose Modulated Avatars from Video

Chunjin Song, Bastian Wandt, Helge Rhodin
2/12/2026

No official code found. Best implementation: ChunjinSong/pmavatar (4 stars, MIT, last commit 2024-04-13).

Abstract

It is now possible to reconstruct dynamic human motion and shape from a sparse set of cameras using Neural Radiance Fields (NeRF) driven by an underlying skeleton. However, a challenge remains to model the deformation of cloth and skin in relation to skeleton pose. Unlike existing avatar models that are learned implicitly or rely on a proxy surface, our approach is motivated by the observation that different poses necessitate unique frequency assignments. Neglecting this distinction yields noisy artifacts in smooth areas or blurs fine-grained texture and shape details in sharp regions. We develop a two-branch neural network that is adaptive and explicit in the frequency domain. The first branch is a graph neural network that models correlations among body parts locally, taking skeleton pose as input. The second branch combines these correlation features to a set of global frequencies and then modulates the feature encoding. Our experiments demonstrate that our network outperforms state-of-the-art methods in terms of preserving details and generalization capabilities.

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Code Implementations(1)

MIT

The official repository for Pose Modulated Avatars from Video (ICLR 2024)

40GLSL, PythonFeb 11, 20242 years agoMIT

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Cite this paper

@article{song2026pose,
  title  = {Pose Modulated Avatars from Video},
  author = {Chunjin Song and Bastian Wandt and Helge Rhodin},
  year   = {2026},
  eprint = {2308.11951},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2308.11951},
  journal = {ICLR 2023 2023}
}

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