RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars

Yahui Li, Zhi Zeng, Liming Pang, Guixuan Zhang, Shuwu Zhang
4/2/2025
cs.CV

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Abstract

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and novel-pose synthesis. However, existing methods often struggle to accurately capture the dynamics of loose clothing, as they primarily rely on global pose conditioning or static per-frame representations, leading to oversmoothing and temporal inconsistencies in non-rigid regions. To address this, We propose RealityAvatar, an efficient framework for high-fidelity digital human modeling, specifically targeting loosely dressed avatars. Our method leverages 3D Gaussian Splatting to capture complex clothing deformations and motion dynamics while ensuring geometric consistency. By incorporating a motion trend module and a latentbone encoder, we explicitly model pose-dependent deformations and temporal variations in clothing behavior. Extensive experiments on benchmark datasets demonstrate the effectiveness of our approach in capturing fine-grained clothing deformations and motion-driven shape variations. Our method significantly enhances structural fidelity and perceptual quality in dynamic human reconstruction, particularly in non-rigid regions, while achieving better consistency across temporal frames.

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Cite this paper

@article{li2025realityavatar,
  title  = {RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars},
  author = {Yahui Li and Zhi Zeng and Liming Pang and Guixuan Zhang and Shuwu Zhang},
  year   = {2025},
  eprint = {2504.01559},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2504.01559v1}
}

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