STG-Avatar: Animatable Human Avatars via Spacetime Gaussian

Guangan Jiang, Tianzi Zhang, Dong Li, Zhenjun Zhao, Haoang Li +2 more
10/25/2025
cs.CV

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Abstract

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid objects (e.g., clothing deformations) and dynamic regions (e.g., rapidly moving limbs). To address these challenges, we present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction. Specifically, our framework introduces a rigid-nonrigid coupled deformation framework that synergistically integrates Spacetime Gaussians (STG) with linear blend skinning (LBS). In this hybrid design, LBS enables real-time skeletal control by driving global pose transformations, while STG complements it through spacetime adaptive optimization of 3D Gaussians. Furthermore, we employ optical flow to identify high-dynamic regions and guide the adaptive densification of 3D Gaussians in these regions. Experimental results demonstrate that our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency, achieving superior quantitative metrics while retaining real-time rendering capabilities. Our code is available at https://github.com/jiangguangan/STG-Avatar

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Cite this paper

@article{jiang2025stgavatar,
  title  = {STG-Avatar: Animatable Human Avatars via Spacetime Gaussian},
  author = {Guangan Jiang and Tianzi Zhang and Dong Li and Zhenjun Zhao and Haoang Li and Mingrui Li and Hongyu Wang},
  year   = {2025},
  eprint = {2510.22140},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.22140v1}
}

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