Go Beyond Imagination: Maximizing Episodic Reachability with World Models

Yao Fu, Run Peng, Honglak Lee
2/12/2026

No official code found. Best implementation: lyney06/GoBI (5 stars, last commit 2024-02-06).

Abstract

Efficient exploration is a challenging topic in reinforcement learning, especially for sparse reward tasks. To deal with the reward sparsity, people commonly apply intrinsic rewards to motivate agents to explore the state space efficiently. In this paper, we introduce a new intrinsic reward design called GoBI - Go Beyond Imagination, which combines the traditional lifelong novelty motivation with an episodic intrinsic reward that is designed to maximize the stepwise reachability expansion. More specifically, we apply learned world models to generate predicted future states with random actions. States with more unique predictions that are not in episodic memory are assigned high intrinsic rewards. Our method greatly outperforms previous state-of-the-art methods on 12 of the most challenging Minigrid navigation tasks and improves the sample efficiency on locomotion tasks from DeepMind Control Suite.

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Code Implementations(1)

lyney06/GoBICommunity100%

Implementation of GoBI: Go Beyond Imagination: Maximizing Episodic Reachability with World Models (ICML 2023)

52Shell, PythonFeb 6, 20242 years ago

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Cite this paper

@article{fu2026beyond,
  title  = {Go Beyond Imagination: Maximizing Episodic Reachability with World Models},
  author = {Yao Fu and Run Peng and Honglak Lee},
  year   = {2026},
  eprint = {2308.13661},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2308.13661},
  journal = {ICML 2023 2023}
}

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