MCU: An Evaluation Framework for Open-Ended Game Agents

Haowei Lin, Zihao Wang, Jianzhu Ma, Yitao Liang
2/12/2026

No official code found. Best implementation: CraftJarvis/MCU (60 stars, last commit 2025-10-21).

Abstract

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations. To address this, we introduce Minecraft Universe (MCU), a comprehensive evaluation framework set within the open-world video game Minecraft. MCU incorporates three key components: (1) an expanding collection of 3,452 composable atomic tasks that encompasses 11 major categories and 41 subcategories of challenges; (2) a task composition mechanism capable of generating infinite diverse tasks with varying difficulty; and (3) a general evaluation framework that achieves 91.5\% alignment with human ratings for open-ended task assessment. Empirical results reveal that even state-of-the-art foundation agents struggle with the increasing diversity and complexity of tasks. These findings highlight the necessity of MCU as a robust benchmark to drive progress in AI agent development within open-ended environments. Our evaluation code and scripts are available at https://github.com/CraftJarvis/MCU.

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Code Implementations(1)

CraftJarvis/MCUCommunity100%
609Cuda, CMakeMay 2, 20251 years ago

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@article{lin2026mcu,
  title  = {MCU: An Evaluation Framework for Open-Ended Game Agents},
  author = {Haowei Lin and Zihao Wang and Jianzhu Ma and Yitao Liang},
  year   = {2026},
  eprint = {2310.08367},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2310.08367},
  journal = {ICML 2023 2023}
}

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