4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang +4 more
2/14/2026

No official code found. Best implementation: hustvl/4DGaussians (3,553 stars, Apache-2.0, last commit 2024-10-27).

Abstract

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800x800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state- of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

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Code Implementations(1)

hustvl/4DGaussiansCommunity66%
Apache-2.0

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

3,553352Shell, PythonOct 3, 20231 years agoApache-2.0
3dcomputer-visioncvpr2024dynamic-scenegaussian-splatting+5 more

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Cite this paper

@article{wu2026gaussian,
  title  = {4D Gaussian Splatting for Real-Time Dynamic Scene Rendering},
  author = {Guanjun Wu and Taoran Yi and Jiemin Fang and Lingxi Xie and Xiaopeng Zhang and Wei Wei and Wenyu Liu and Qi Tian and Xinggang Wang},
  year   = {2026},
  eprint = {2310.08528},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2310.08528},
  journal = {CVPR 2023 2023}
}

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