SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes

Ziyi Yang, Yanzhen Chen, Xinyu Gao, Yazhen Yuan, Yu Wu +2 more
10/19/2023
cs.CV

No official code found. Best implementation: ingra14m/RobIR (85 stars, MIT, last commit 2024-11-01).

Abstract

Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect illumination. The existence of shadows and reflections can lead to an inaccurate understanding of scene geometry, making precise factorization difficult. To this end, we present SIRe-IR, an implicit neural inverse rendering approach that uses non-linear mapping and regularized visibility estimation to decompose the scene into environment map, albedo, and roughness. By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to remove both shadows and indirect illumination in materials without imposing strict constraints on the scene. Even in the presence of intense illumination, our method recovers high-quality albedo and roughness with no shadow interference. SIRe-IR outperforms existing methods in both quantitative and qualitative evaluations.

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Code Implementations(1)

ingra14m/RobIRCommunity100%
MIT

[NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"

853PythonJan 25, 20231 years agoMIT

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Cite this paper

@article{yang2023sireir,
  title  = {SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes},
  author = {Ziyi Yang and Yanzhen Chen and Xinyu Gao and Yazhen Yuan and Yu Wu and Xiaowei Zhou and Xiaogang Jin},
  year   = {2023},
  eprint = {2310.13030},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2310.13030v2}
}

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