RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency

Zhuo-min Liu, Bo Yang
2/12/2026

Official code: vLAR-group/RayDF (103 stars, last commit 2025-08-26).

Abstract

In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF

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Code Implementations(1)

vLAR-group/RayDFOfficial100%

🔥RayDF in PyTorch (NeurIPS 2023)

1035Shell, PythonOct 30, 20231 years agoNOASSERTION
3d3d-graphics3d-reconstruction3d-rendering3d-representation-learning+3 more

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Cite this paper

@article{liu2026raydf,
  title  = {RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency},
  author = {Zhuo-min Liu and Bo Yang},
  year   = {2026},
  eprint = {2310.19629},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2310.19629},
  journal = {NEURIPS 2023 2023}
}

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