Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang, Jingkang Wang, S. Manivasagam +1 more
2/14/2026

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Abstract

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (< 50m2) and have difficulty at large scale (> 10000m2). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30× faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

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Cite this paper

@article{liu2026realtime,
  title  = {Real-Time Neural Rasterization for Large Scenes},
  author = {Jeffrey Yunfan Liu and Yun Chen and Ze Yang and Jingkang Wang and S. Manivasagam and R. Urtasun},
  year   = {2026},
  eprint = {2311.05607},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2311.05607},
  journal = {ICCV 2023 2023}
}

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