REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices

Chaojie Ji, Yufeng Li, Yiyi Liao
2/14/2026

No official code found. Best implementation: MARVELOUSJI/REFRAME (22 stars, MIT, last commit 2025-07-27).

Abstract

This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in modeling surfaces with rich view-dependent appearances. Our key idea lies in leveraging meshes for rendering acceleration while incorporating a novel approach to parameterize view-dependent information. We decompose the color into diffuse and specular, and model the specular color in the reflected direction based on a neural environment map. Our experiments demonstrate that our method achieves comparable reconstruction quality for highly reflective surfaces compared to state-of-the-art offline methods, while also efficiently enabling real-time rendering on edge devices such as smartphones.

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Code Implementations(1)

MARVELOUSJI/REFRAMECommunity100%
MIT

This repository is the official implementation for the paper “REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices”.

222PythonJul 21, 20241 years agoMIT

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Cite this paper

@article{ji2026reframe,
  title  = {REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices},
  author = {Chaojie Ji and Yufeng Li and Yiyi Liao},
  year   = {2026},
  eprint = {2403.16481},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2403.16481},
  journal = {ECCV 2024 2024}
}

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