SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting

Zhiru Wang, Shiyun Xie, Chengwei Pan, Guoping Wang
8/23/2024
cs.CV

No official code found. Best implementation: MarcWangzhiru/SpeclatentGS (27 stars, last commit 2024-11-07). 1 more below.

Abstract

Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections.

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Code Implementations(2)

SpecGaussian with latent features: A high-quality modeling of the view-dependent appearance for 3D Gaussian Splatting

271PythonAug 5, 20241 years ago

New version of Gaussian Splatting for paper: SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting

30C, C++Aug 23, 20242 years agoNOASSERTION

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Cite this paper

@article{wang2024specgaussian,
  title  = {SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting},
  author = {Zhiru Wang and Shiyun Xie and Chengwei Pan and Guoping Wang},
  year   = {2024},
  eprint = {2409.05868},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2409.05868v1}
}

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