IBGS: Image-Based Gaussian Splatting

Hoang Chuong Nguyen, Wei Mao, Jose M. Alvarez, Miaomiao Liu
11/18/2025
cs.CV

No official code found. Best implementation: HoangChuongNguyen/ibgs (34 stars, last commit 2026-01-08).

Abstract

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

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Code Implementations(1)

IBGS: Image-Based Gaussian Splatting (NeurIPS2025)

342C, C++Nov 4, 20259 months ago

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Cite this paper

@article{nguyen2025ibgs,
  title  = {IBGS: Image-Based Gaussian Splatting},
  author = {Hoang Chuong Nguyen and Wei Mao and Jose M. Alvarez and Miaomiao Liu},
  year   = {2025},
  eprint = {2511.14357},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2511.14357v1}
}

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