Differentiable Point-Based Inverse Rendering

Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek
12/1/2023

No official code found. Best implementation: hg-chung/DPIR (54 stars, last commit 2024-11-28).

Abstract

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering. To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint. Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.

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hg-chung/DPIRCommunity58%

Differentiable Point-based Inverse Rendering [CVPR2024]

545PythonFeb 7, 20241 years ago
3d-graphics3d-reconstructionbrdfdifferentiable-renderinggeometry+5 more

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Cite this paper

@article{chung2023differentiable,
  title  = {Differentiable Point-Based Inverse Rendering},
  author = {Hoon-Gyu Chung and Seokjun Choi and Seung-Hwan Baek},
  year   = {2023},
  eprint = {2312.02480},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2312.02480},
  journal = {CVPR 2023 2023}
}

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