City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web

Kaiwen Song, Xiaoyi Zeng, Chenqu Ren, Juyong Zhang
12/27/2023
cs.CVcs.GR

No official code found. Best implementation: USTC3DV/MERFStudio (88 stars, last commit 2024-07-11).

Abstract

Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in computation, memory, and bandwidth. In this paper, we propose City-on-Web, the first method for real-time rendering of large-scale scenes on the web. We propose a block-based volume rendering method to guarantee 3D consistency and correct occlusion between blocks, and introduce a Level-of-Detail strategy combined with dynamic loading/unloading of resources to significantly reduce memory demands. Our system achieves real-time rendering of large-scale scenes at approximately 32FPS with RTX 3060 GPU on the web and maintains rendering quality comparable to the current state-of-the-art novel view synthesis methods.

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Code Implementations(1)

USTC3DV/MERFStudioCommunity100%

A Unified Framework for Real-Time Rendering on the Web

884Python2 years ago

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Cite this paper

@article{song2023cityonweb,
  title  = {City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web},
  author = {Kaiwen Song and Xiaoyi Zeng and Chenqu Ren and Juyong Zhang},
  year   = {2023},
  eprint = {2312.16457},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2312.16457v2}
}

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