Expressive Whole-Body Control for Humanoid Robots

Xuxin Cheng, Yandong Ji, Junming Chen, Ruihan Yang, Ge Yang +1 more
2/26/2024
cs.ROcs.LG

No official code found. Best implementation: chengxuxin/expressive-humanoid (499 stars, last commit 2025-03-30).

Abstract

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.

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Code Implementations(1)

[RSS 2024]: Expressive Whole-Body Control for Humanoid Robots

49938HTML, CMakeJul 14, 20241 years agoNOASSERTION
human-motionimitation-learningreinforcement-learningsim-to-real

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Cite this paper

@article{cheng2024expressive,
  title  = {Expressive Whole-Body Control for Humanoid Robots},
  author = {Xuxin Cheng and Yandong Ji and Junming Chen and Ruihan Yang and Ge Yang and Xiaolong Wang},
  year   = {2024},
  eprint = {2402.16796},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2402.16796v2}
}

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