Hierarchical World Models as Visual Whole-Body Humanoid Controllers

Nicklas Hansen, Jyothir S, Vlad Sobal, Yann LeCun, Xiaolong Wang +1 more
5/28/2024
cs.LGcs.CVcs.RO

No official code found. Best implementation: nicklashansen/puppeteer (213 stars, last commit 2025-09-18).

Abstract

Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans.

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Code for "Hierarchical World Models as Visual Whole-Body Humanoid Controllers"

21316Shell, PythonMay 23, 20241 years agoNOASSERTION
reinforcement-learningroboticsworld-model

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Cite this paper

@article{hansen2024hierarchical,
  title  = {Hierarchical World Models as Visual Whole-Body Humanoid Controllers},
  author = {Nicklas Hansen and Jyothir S and Vlad Sobal and Yann LeCun and Xiaolong Wang and Hao Su},
  year   = {2024},
  eprint = {2405.18418},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2405.18418v3},
  journal = {ICLR 2024 2024}
}

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