Compact 3D Gaussian Splatting For Dense Visual SLAM

Tianchen Deng, Yaohui Chen, Leyan Zhang, Jianfei Yang, Shenghai Yuan +4 more
3/17/2024
cs.CVcs.RO

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Abstract

Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.

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Cite this paper

@article{deng2024compact,
  title  = {Compact 3D Gaussian Splatting For Dense Visual SLAM},
  author = {Tianchen Deng and Yaohui Chen and Leyan Zhang and Jianfei Yang and Shenghai Yuan and Jiuming Liu and Danwei Wang and Hesheng Wang and Weidong Chen},
  year   = {2024},
  eprint = {2403.11247},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2403.11247v2}
}

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