DeblurGS: Gaussian Splatting for Camera Motion Blur

Jeongtaek Oh, Jaeyoung Chung, Dongwoo Lee, Kyoung Mu Lee
4/17/2024
cs.CV

No official code found. Best implementation: taekkii/deblurgs (35 stars, MIT, last commit 2024-05-12).

Abstract

Although significant progress has been made in reconstructing sharp 3D scenes from motion-blurred images, a transition to real-world applications remains challenging. The primary obstacle stems from the severe blur which leads to inaccuracies in the acquisition of initial camera poses through Structure-from-Motion, a critical aspect often overlooked by previous approaches. To address this challenge, we propose DeblurGS, a method to optimize sharp 3D Gaussian Splatting from motion-blurred images, even with the noisy camera pose initialization. We restore a fine-grained sharp scene by leveraging the remarkable reconstruction capability of 3D Gaussian Splatting. Our approach estimates the 6-Degree-of-Freedom camera motion for each blurry observation and synthesizes corresponding blurry renderings for the optimization process. Furthermore, we propose Gaussian Densification Annealing strategy to prevent the generation of inaccurate Gaussians at erroneous locations during the early training stages when camera motion is still imprecise. Comprehensive experiments demonstrate that our DeblurGS achieves state-of-the-art performance in deblurring and novel view synthesis for real-world and synthetic benchmark datasets, as well as field-captured blurry smartphone videos.

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taekkii/deblurgsCommunity64%
MIT

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352C, C++Apr 24, 20242 years agoMIT

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Cite this paper

@article{oh2024deblurgs,
  title  = {DeblurGS: Gaussian Splatting for Camera Motion Blur},
  author = {Jeongtaek Oh and Jaeyoung Chung and Dongwoo Lee and Kyoung Mu Lee},
  year   = {2024},
  eprint = {2404.11358},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2404.11358v2}
}

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