BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring

An Zhao, Piaopiao Yu, Zhe Zhu, Mingqiang Wei
10/14/2025
cs.CV

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Abstract

3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global RigidTransformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts.Our source code is available at https://github.com/wsxujm/bsgs

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Cite this paper

@article{zhao2025bsgs,
  title  = {BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring},
  author = {An Zhao and Piaopiao Yu and Zhe Zhu and Mingqiang Wei},
  year   = {2025},
  eprint = {2510.12493},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.12493v2}
}

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