MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

Qingming Liu, Yuan Liu, Jie-Chao Wang, Xianqiang Lyv, Peng Wang +2 more
2/12/2026

No official code found. Best implementation: MobiusLqm/MoDGS (175 stars, last commit 2025-06-24).

Abstract

In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input cameras to construct multiview consistency but struggle to recon struct dynamic scenes on casually captured input videos whose cameras are either static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms state-of-the-art meth ods by a significant margin. The code will be publicly available.

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Code Implementations(1)

MobiusLqm/MoDGSCommunity70%

Official Implementation of paper accepted by ICLR2025-MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

17510C++, CudaJun 4, 20241 years agoNOASSERTION
3dgaussiansplattingcgcomputer-graphicscomputer-visioncv

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Cite this paper

@article{liu2026modgs,
  title  = {MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors},
  author = {Qingming Liu and Yuan Liu and Jie-Chao Wang and Xianqiang Lyv and Peng Wang and Wenping Wang and Junhui Hou},
  year   = {2026},
  eprint = {2406.00434},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2406.00434},
  journal = {ICLR 2024 2024}
}

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