Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video

Meng-Li Shih, Ying-Huan Chen, Yu-Lun Liu, Brian Curless
12/12/2025
cs.CV

No confident code implementation found for this paper.

Abstract

We introduce a fully automatic pipeline for dynamic scene reconstruction from casually captured monocular RGB videos. Rather than designing a new scene representation, we enhance the priors that drive Dynamic Gaussian Splatting. Video segmentation combined with epipolar-error maps yields object-level masks that closely follow thin structures; these masks (i) guide an object-depth loss that sharpens the consistent video depth, and (ii) support skeleton-based sampling plus mask-guided re-identification to produce reliable, comprehensive 2-D tracks. Two additional objectives embed the refined priors in the reconstruction stage: a virtual-view depth loss removes floaters, and a scaffold-projection loss ties motion nodes to the tracks, preserving fine geometry and coherent motion. The resulting system surpasses previous monocular dynamic scene reconstruction methods and delivers visibly superior renderings

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{shih2025priorenhanced,
  title  = {Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video},
  author = {Meng-Li Shih and Ying-Huan Chen and Yu-Lun Liu and Brian Curless},
  year   = {2025},
  eprint = {2512.11356},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.11356v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2512.11356.svg)](https://codeofpaper.com/paper/2512.11356)

Discussion