HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning

Quentin Delfosse, Jannis Blüml, Bjarne Gregori, Kristian Kersting
6/6/2024
cs.AIcs.LG

No official code found. Best implementation: k4ntz/HackAtari (23 stars, MIT, last commit 2026-01-15).

Abstract

Artificial agents' adaptability to novelty and alignment with intended behavior is crucial for their effective deployment. Reinforcement learning (RL) leverages novelty as a means of exploration, yet agents often struggle to handle novel situations, hindering generalization. To address these issues, we propose HackAtari, a framework introducing controlled novelty to the most common RL benchmark, the Atari Learning Environment. HackAtari allows us to create novel game scenarios (including simplification for curriculum learning), to swap the game elements' colors, as well as to introduce different reward signals for the agent. We demonstrate that current agents trained on the original environments include robustness failures, and evaluate HackAtari's efficacy in enhancing RL agents' robustness and aligning behavior through experiments using C51 and PPO. Overall, HackAtari can be used to improve the robustness of current and future RL algorithms, allowing Neuro-Symbolic RL, curriculum RL, causal RL, as well as LLM-driven RL. Our work underscores the significance of developing interpretable in RL agents.

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Code Implementations(1)

k4ntz/HackAtariCommunity100%
MIT
2310PythonOct 26, 20239 months agoMIT

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Cite this paper

@article{delfosse2024hackatari,
  title  = {HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning},
  author = {Quentin Delfosse and Jannis Blüml and Bjarne Gregori and Kristian Kersting},
  year   = {2024},
  eprint = {2406.03997},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2406.03997v1}
}

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