MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps

Jianhao Zheng, Dániel Baráth, Marc Pollefeys, Iro Armeni
2/14/2026

No official code found. Best implementation: GradientSpaces/MAP-ADAPT (28 stars, MIT, last commit 2025-03-03).

Abstract

Creating 3D semantic reconstructions of environments is fundamental to many applications, especially when related to autonomous agent operation (e.g., goal-oriented navigation or object interaction and manipulation). Commonly, 3D semantic reconstruction systems capture the entire scene in the same level of detail. However, certain tasks (e.g., object interaction) require a fine-grained and high-resolution map, particularly if the objects to interact are of small size or intricate geometry. In recent practice, this leads to the entire map being in the same high-quality resolution, which results in increased computational and storage costs. To address this challenge, we propose MAP-ADAPT, a real-time method for quality-adaptive semantic 3D reconstruction using RGBD frames. MAP-ADAPT is the first adaptive semantic 3D mapping algorithm that, unlike prior work, generates directly a single map with regions of different quality based on both the semantic information and the geometric complexity of the scene. Leveraging a semantic SLAM pipeline for pose and semantic estimation, we achieve comparable or superior results to state-of-the-art methods on synthetic and real-world data, while significantly reducing storage and computation requirements.

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Code Implementations(1)

MIT

[ECCV 2024] MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps

283C++, CMakeJul 16, 20241 years agoMIT

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Cite this paper

@article{zheng2026mapadapt,
  title  = {MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps},
  author = {Jianhao Zheng and Dániel Baráth and Marc Pollefeys and Iro Armeni},
  year   = {2026},
  eprint = {2406.05849},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2406.05849},
  journal = {ECCV 2024 2024}
}

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