SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

Mingrui Li, Shuhong Liu, Heng Zhou, Guohao Zhu, Na Cheng +3 more
2/14/2026

No official code found. Best implementation: ShuhongLL/SGS-SLAM (528 stars, BSD-3-Clause, last commit 2025-11-20).

Abstract

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.

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Code Implementations(1)

ShuhongLL/SGS-SLAMCommunity79%
BSD-3-Clause

[ECCV 2024] SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

52849Python, Jupyter NotebookDec 16, 202311 months agoBSD-3-Clause

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Cite this paper

@article{li2026sgsslam,
  title  = {SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM},
  author = {Mingrui Li and Shuhong Liu and Heng Zhou and Guohao Zhu and Na Cheng and Tianchen Deng and Tianchen Deng and Hongyu Wang},
  year   = {2026},
  eprint = {2402.03246},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2402.03246},
  journal = {ECCV 2024 2024}
}

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