Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Alexander R. E. Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo +7 more
2/9/2026

No official code found. Best implementation: princeton-vl/infinigen (7,189 stars, BSD-3-Clause, last commit 2026-01-29).

Abstract

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.

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Code Implementations(1)

BSD-3-Clause

Infinite Photorealistic Worlds using Procedural Generation

7,189608C, C++Jun 17, 20238 months agoBSD-3-Clause

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Cite this paper

@article{raistrick2026infinigen,
  title  = {Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation},
  author = {Alexander R. E. Raistrick and Lingjie Mei and Karhan Kayan and David Yan and Yiming Zuo and Beining Han and Hongyu Wen and Meenal Parakh and Stamatis Alexandropoulos and Lahav Lipson and Zeyu Ma and Jia Deng},
  year   = {2026},
  eprint = {2406.11824},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2406.11824},
  journal = {CVPR 2024 2024}
}

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