Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft

Chalamalasetti Kranti, Sherzod Hakimov, David Schlangen
6/25/2024
cs.CL

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Abstract

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models (LLMs) to predict the sequence of actions taken by the Builder. Leveraging LLMs' in-context learning abilities, we use few-shot prompting techniques, that significantly improve performance over baseline methods. Additionally, we present a detailed analysis of the gaps in performance for future work

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Cite this paper

@article{kranti2024retrievalaugmented,
  title  = {Retrieval-Augmented Code Generation for Situated Action Generation: A Case Study on Minecraft},
  author = {Chalamalasetti Kranti and Sherzod Hakimov and David Schlangen},
  year   = {2024},
  eprint = {2406.17553},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2406.17553v1}
}

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