HDRGS: High Dynamic Range Gaussian Splatting

Jiahao Wu, Lu Xiao, Rui Peng, Kaiqiang Xiong, Ronggang Wang
8/13/2024
cs.CVcs.AI

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Abstract

Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range (HDR) radiance field, which aligns more closely with real-world conditions, from 2D multi-exposure low dynamic range (LDR) images continues to pose significant challenges. Approaches to this issue fall into two categories: grid-based and implicit-based. Implicit methods, using multi-layer perceptrons (MLP), face inefficiencies, limited solvability, and overfitting risks. Conversely, grid-based methods require significant memory and struggle with image quality and long training times. In this paper, we introduce Gaussian Splatting-a recent, high-quality, real-time 3D reconstruction technique-into this domain. We further develop the High Dynamic Range Gaussian Splatting (HDR-GS) method, designed to address the aforementioned challenges. This method enhances color dimensionality by including luminance and uses an asymmetric grid for tone-mapping, swiftly and precisely converting pixel irradiance to color. Our approach improves HDR scene recovery accuracy and integrates a novel coarse-to-fine strategy to speed up model convergence, enhancing robustness against sparse viewpoints and exposure extremes, and preventing local optima. Extensive testing confirms that our method surpasses current state-of-the-art techniques in both synthetic and real-world scenarios.

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Cite this paper

@article{wu2024hdrgs,
  title  = {HDRGS: High Dynamic Range Gaussian Splatting},
  author = {Jiahao Wu and Lu Xiao and Rui Peng and Kaiqiang Xiong and Ronggang Wang},
  year   = {2024},
  eprint = {2408.06543},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2408.06543v3}
}

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