Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

Shuai Zhang, Guanjun Wu, Zhoufeng Xie, Xinggang Wang, Bin Feng +1 more
9/21/2024
cs.CV

Official code: hustvl/Dynamic-2DGS (180 stars, Apache-2.0, last commit 2025-08-06).

Abstract

Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture the 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, we remove floaters that are prone to occur during reconstruction and can extract high-quality dynamic mesh sequences of dynamic objects. Experiments demonstrate that our D-2DGS is outstanding in reconstructing detailed and smooth high-quality meshes from sparse inputs. The code is available at https://github.com/hustvl/Dynamic-2DGS.

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Code Implementations(1)

Apache-2.0

[ACM MM 2025] Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

1807C, C++Sep 21, 20241 years agoApache-2.0
3d-gaussian-splatting3d-vision4d-gaussian-splatting4d-reconstructiondynamic-reconstruction+1 more

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Cite this paper

@article{zhang2024dynamic,
  title  = {Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects},
  author = {Shuai Zhang and Guanjun Wu and Zhoufeng Xie and Xinggang Wang and Bin Feng and Wenyu Liu},
  year   = {2024},
  eprint = {2409.14072},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2409.14072v2}
}

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