SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang +2 more
2/9/2026

No official code found. Best implementation: cdfan0627/SpectroMotion (9 stars, MIT, last commit 2025-06-08).

Abstract

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes. Please see our project page at cdfan0627.github.io/spectromotion.

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Code Implementations(1)

MIT

[CVPR 2025] Official implementation of "SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes"

91C, C++Jun 8, 20251 years agoMIT

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Cite this paper

@article{fan2026spectromotion,
  title  = {SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes},
  author = {Cheng-De Fan and Chen-Wei Chang and Yi-Ruei Liu and Jie-Ying Lee and Jiun-Long Huang and Yu-Chee Tseng and Yu-Lun Liu},
  year   = {2026},
  eprint = {2410.17249},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2410.17249},
  journal = {CVPR 2024 2024}
}

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