ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting

Yuetao Li, Zijia Kuang, Ting Li, Qun Hao, Zike Yan +2 more
10/29/2024
cs.ROcs.CV

No official code found. Best implementation: Li-Yuetao/ActiveSplat (168 stars, MIT, last commit 2025-07-24).

Abstract

We propose ActiveSplat, an autonomous high-fidelity reconstruction system leveraging Gaussian splatting. Taking advantage of efficient and realistic rendering, the system establishes a unified framework for online mapping, viewpoint selection, and path planning. The key to ActiveSplat is a hybrid map representation that integrates both dense information about the environment and a sparse abstraction of the workspace. Therefore, the system leverages sparse topology for efficient viewpoint sampling and path planning, while exploiting view-dependent dense prediction for viewpoint selection, facilitating efficient decision-making with promising accuracy and completeness. A hierarchical planning strategy based on the topological map is adopted to mitigate repetitive trajectories and improve local granularity given limited time budgets, ensuring high-fidelity reconstruction with photorealistic view synthesis. Extensive experiments and ablation studies validate the efficacy of the proposed method in terms of reconstruction accuracy, data coverage, and exploration efficiency. The released code will be available on our project page: https://li-yuetao.github.io/ActiveSplat/.

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Code Implementations(1)

MIT

[RA-L 2025] ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting

16813CMake, ShellFeb 25, 20251 years agoMIT
3d-reconstructionrobotics

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Cite this paper

@article{li2024activesplat,
  title  = {ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting},
  author = {Yuetao Li and Zijia Kuang and Ting Li and Qun Hao and Zike Yan and Guyue Zhou and Shaohui Zhang},
  year   = {2024},
  eprint = {2410.21955},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.21955v2}
}

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