ActiveGS: Active Scene Reconstruction Using Gaussian Splatting

Liren Jin, Xingguang Zhong, Yue Pan, Jens Behley, Cyrill Stachniss +1 more
12/23/2024
cs.ROcs.CV

No official code found. Best implementation: dmar-bonn/active-gs (160 stars, MIT, last commit 2025-06-25).

Abstract

Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene using an RGB-D camera on a mobile platform. We propose a hybrid map representation that combines a Gaussian splatting map with a coarse voxel map, leveraging the strengths of both representations: the high-fidelity scene reconstruction capabilities of Gaussian splatting and the spatial modelling strengths of the voxel map. At the core of our framework is an effective confidence modelling technique for the Gaussian splatting map to identify under-reconstructed areas, while utilising spatial information from the voxel map to target unexplored areas and assist in collision-free path planning. By actively collecting scene information in under-reconstructed and unexplored areas for map updates, our approach achieves superior Gaussian splatting reconstruction results compared to state-of-the-art approaches. Additionally, we demonstrate the real-world applicability of our framework using an unmanned aerial vehicle.

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Code Implementations(1)

dmar-bonn/active-gsCommunity100%
MIT

[RA-L2025] ActiveGS: Active Scene Reconstruction Using Gaussian Splatting

1609GLSL, ShellDec 22, 20241 years agoMIT

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Cite this paper

@article{jin2024activegs,
  title  = {ActiveGS: Active Scene Reconstruction Using Gaussian Splatting},
  author = {Liren Jin and Xingguang Zhong and Yue Pan and Jens Behley and Cyrill Stachniss and Marija Popović},
  year   = {2024},
  eprint = {2412.17769},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.17769v2}
}

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