HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Yunzhou Song, Heguang Lin, Jiahui Lei, Lingjie Liu, Kostas Daniilidis
12/2/2024
cs.CVcs.GR

No official code found. Best implementation: TimSong412/HDGS (39 stars, last commit 2024-11-26).

Abstract

Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.

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TimSong412/HDGSCommunity58%

The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

392Nov 26, 20241 years ago

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Cite this paper

@article{song2024hdgs,
  title  = {HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering},
  author = {Yunzhou Song and Heguang Lin and Jiahui Lei and Lingjie Liu and Kostas Daniilidis},
  year   = {2024},
  eprint = {2412.01823},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.01823v1}
}

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