Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li, David F. Fouhey, Noah Snavely +1 more
2/9/2026

No official code found. Best implementation: Stereo4d/stereo4d.github.io (3 stars, CC0-1.0, last commit 2025-11-04).

Abstract

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3R to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at https://stereo4d.github.io

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CC0-1.0

Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

30CSS, HTMLDec 2, 202411 months agoCC0-1.0

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Cite this paper

@article{jin2026stereod,
  title  = {Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos},
  author = {Linyi Jin and Richard Tucker and Zhengqi Li and David F. Fouhey and Noah Snavely and Aleksander Holynski},
  year   = {2026},
  eprint = {2412.09621},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.09621},
  journal = {CVPR 2024 2024}
}

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