CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

Yuanyuan Gao, Yalun Dai, Hao Li, Weicai Ye, Junyi Chen +5 more
12/23/2024
cs.CV

No official code found. Best implementation: zju3dv/CoSurfGS (64 stars, last commit 2024-12-25).

Abstract

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.

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Code Implementations(1)

zju3dv/CoSurfGSCommunity67%

CoSurfGS: Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

642Aug 17, 20241 years ago

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Cite this paper

@article{gao2024cosurfgscollaborative,
  title  = {CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction},
  author = {Yuanyuan Gao and Yalun Dai and Hao Li and Weicai Ye and Junyi Chen and Danpeng Chen and Dingwen Zhang and Tong He and Guofeng Zhang and Junwei Han},
  year   = {2024},
  eprint = {2412.17612},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.17612v1}
}

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