EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy

Ao Gao, Luosong Guo, Tao Chen, Zhao Wang, Ying Tai +2 more
1/2/2025
cs.CV

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Abstract

3D Gaussian Splatting (3DGS) techniques have achieved satisfactory 3D scene representation. Despite their impressive performance, they confront challenges due to the limitation of structure-from-motion (SfM) methods on acquiring accurate scene initialization, or the inefficiency of densification strategy. In this paper, we introduce a novel framework EasySplat to achieve high-quality 3DGS modeling. Instead of using SfM for scene initialization, we employ a novel method to release the power of large-scale pointmap approaches. Specifically, we propose an efficient grouping strategy based on view similarity, and use robust pointmap priors to obtain high-quality point clouds and camera poses for 3D scene initialization. After obtaining a reliable scene structure, we propose a novel densification approach that adaptively splits Gaussian primitives based on the average shape of neighboring Gaussian ellipsoids, utilizing KNN scheme. In this way, the proposed method tackles the limitation on initialization and optimization, leading to an efficient and accurate 3DGS modeling. Extensive experiments demonstrate that EasySplat outperforms the current state-of-the-art (SOTA) in handling novel view synthesis.

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Cite this paper

@article{gao2025easysplat,
  title  = {EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy},
  author = {Ao Gao and Luosong Guo and Tao Chen and Zhao Wang and Ying Tai and Jian Yang and Zhenyu Zhang},
  year   = {2025},
  eprint = {2501.01003},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2501.01003v2}
}

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