CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction

Chenhao Zhang, Yuanping Cao, Lei Zhang
1/3/2025
cs.CV

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Abstract

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from cross-view data pose optimization challenges for these methods. To address these issues, we propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction based on multi-branch construction and fusion. Our method independently reconstructs models from different sets of views as multiple independent branches to establish the baselines of Gaussian distribution, providing reliable priors for cross-view reconstruction during initialization and densification. Specifically, a gradient-aware regularization strategy is introduced to mitigate smoothing issues caused by significant view disparities. Additionally, a unique Gaussian supplementation strategy is utilized to incorporate complementary information of multi-branch into the cross-view model. Extensive experiments on benchmark datasets demonstrate that our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.

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@article{zhang2025crossviewgs,
  title  = {CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction},
  author = {Chenhao Zhang and Yuanping Cao and Lei Zhang},
  year   = {2025},
  eprint = {2501.01695},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2501.01695v2}
}

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