Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

Danrui Li, Sen Zhang, Sam S. Sohn, Kaidong Hu, Muhammad Usman +1 more
2/10/2025
cs.CLcs.AIcs.MM

Official code: danruili/Cardiverse (16 stars, MIT, last commit 2026-04-18).

Abstract

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse

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MIT

Official repo for "Cardiverse: Harnessing LLMs for Novel Card Game Prototyping" at EMNLP 2025

163PythonSep 8, 20256 months agoMIT

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Cite this paper

@article{li2025cardiverse,
  title  = {Cardiverse: Harnessing LLMs for Novel Card Game Prototyping},
  author = {Danrui Li and Sen Zhang and Sam S. Sohn and Kaidong Hu and Muhammad Usman and Mubbasir Kapadia},
  year   = {2025},
  eprint = {2502.07128},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2502.07128v2}
}

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