Boardwalk: Towards a Framework for Creating Board Games with LLMs

Álvaro Guglielmin Becker, Gabriel Bauer de Oliveira, Lana Bertoldo Rossato, Anderson Rocha Tavares
8/22/2025
cs.LG

No confident code implementation found for this paper.

Abstract

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether LLMs can implement digital versions of board games from rules described in natural language. This would be a step towards an LLM-assisted framework for quick board game code generation. We expect to determine the main challenges for LLMs to implement the board games, and how different approaches and models compare to one another. We task three state-of-the-art LLMs (Claude, DeepSeek and ChatGPT) with coding a selection of 12 popular and obscure games in free-form and within Boardwalk, our proposed General Game Playing API. We anonymize the games and components to avoid evoking pre-trained LLM knowledge. The implementations are tested for playability and rule compliance. We evaluate success rate and common errors across LLMs and game popularity. Our approach proves viable, with the best performing model, Claude 3.7 Sonnet, yielding 55.6\% of games without any errors. While compliance with the API increases error frequency, the severity of errors is more significantly dependent on the LLM. We outline future steps for creating a framework to integrate this process, making the elaboration of board games more accessible.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{becker2025boardwalk,
  title  = {Boardwalk: Towards a Framework for Creating Board Games with LLMs},
  author = {Álvaro Guglielmin Becker and Gabriel Bauer de Oliveira and Lana Bertoldo Rossato and Anderson Rocha Tavares},
  year   = {2025},
  eprint = {2508.16447},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2508.16447v2}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2508.16447.svg)](https://codeofpaper.com/paper/2508.16447)

Discussion