EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation

Chao Zhang, Yifeng Zhou, Shuheng Wang, Wenfa Li, Degang Wang +2 more
3/7/2025
cs.CV

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human performances with long durations remains challenging. Prior efforts fall short of modeling a long-term sequence with drastic motions, frequent topology changes or interactions with props, and resort to segmenting the whole sequence into groups of frames that are processed independently, which undermines temporal stability and thereby leads to an unpleasant viewing experience and inefficient storage footprint. In view of this, we introduce EvolvingGS, a two-stage strategy that first deforms the Gaussian model to coarsely align with the target frame, and then refines it with minimal point addition/subtraction, particularly in fast-changing areas. Owing to the flexibility of the incrementally evolving representation, our method outperforms existing approaches in terms of both per-frame and temporal quality metrics while maintaining fast rendering through its purely explicit representation. Moreover, by exploiting temporal coherence between successive frames, we propose a simple yet effective compression algorithm that achieves over 50x compression rate. Extensive experiments on both public benchmarks and challenging custom datasets demonstrate that our method significantly advances the state-of-the-art in dynamic scene reconstruction, particularly for extended sequences with complex human performances.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{zhang2025evolvinggs,
  title  = {EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation},
  author = {Chao Zhang and Yifeng Zhou and Shuheng Wang and Wenfa Li and Degang Wang and Yi Xu and Shaohui Jiao},
  year   = {2025},
  eprint = {2503.05162},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.05162v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2503.05162.svg)](https://codeofpaper.com/paper/2503.05162)

Discussion