PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI

Yingchen He, Christian D. Weilbach, Martyna E. Wojciechowska, Yuxuan Zhang, Frank Wood
5/19/2025
cs.LGcs.AIcs.MA

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Abstract

Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that reflect the sensory-motor complexity of natural environments. To address this, we present PLAICraft, a novel data collection platform and dataset capturing multiplayer Minecraft interactions across five time-aligned modalities: video, game output audio, microphone input audio, mouse, and keyboard actions. Each modality is logged with millisecond time precision, enabling the study of synchronous, embodied behaviour in a rich, open-ended world. The dataset comprises over 10,000 hours of gameplay from more than 10,000 global participants. Alongside the dataset, we provide an evaluation suite for benchmarking model capabilities in object recognition, spatial awareness, language grounding, and long-term memory. PLAICraft opens a path toward training and evaluating agents that act fluently and purposefully in real time, paving the way for truly embodied artificial intelligence.

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Cite this paper

@article{he2025plaicraft,
  title  = {PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI},
  author = {Yingchen He and Christian D. Weilbach and Martyna E. Wojciechowska and Yuxuan Zhang and Frank Wood},
  year   = {2025},
  eprint = {2505.12707},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2505.12707v2}
}

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