Beyond Averages: Open-Vocabulary 3D Scene Understanding with Gaussian Splatting and Bag of Embeddings

Abdalla Arafa, Didier Stricker
9/16/2025
cs.CV

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Abstract

Novel view synthesis has seen significant advancements with 3D Gaussian Splatting (3DGS), enabling real-time photorealistic rendering. However, the inherent fuzziness of Gaussian Splatting presents challenges for 3D scene understanding, restricting its broader applications in AR/VR and robotics. While recent works attempt to learn semantics via 2D foundation model distillation, they inherit fundamental limitations: alpha blending averages semantics across objects, making 3D-level understanding impossible. We propose a paradigm-shifting alternative that bypasses differentiable rendering for semantics entirely. Our key insight is to leverage predecomposed object-level Gaussians and represent each object through multiview CLIP feature aggregation, creating comprehensive "bags of embeddings" that holistically describe objects. This allows: (1) accurate open-vocabulary object retrieval by comparing text queries to object-level (not Gaussian-level) embeddings, and (2) seamless task adaptation: propagating object IDs to pixels for 2D segmentation or to Gaussians for 3D extraction. Experiments demonstrate that our method effectively overcomes the challenges of 3D open-vocabulary object extraction while remaining comparable to state-of-the-art performance in 2D open-vocabulary segmentation, ensuring minimal compromise.

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@article{arafa2025beyond,
  title  = {Beyond Averages: Open-Vocabulary 3D Scene Understanding with Gaussian Splatting and Bag of Embeddings},
  author = {Abdalla Arafa and Didier Stricker},
  year   = {2025},
  eprint = {2509.12938},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2509.12938v1}
}

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