Instant4D: 4D Gaussian Splatting in Minutes

Zhanpeng Luo, Haoxi Ran, Li Lu
10/1/2025
cs.CV

No official code found. Best implementation: Zhanpeng1202/Instant4D (193 stars, last commit 2025-11-13). 1 more below.

Abstract

Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.

View on arXivView PDF

Code Implementations(2)

[NeurIPS 2025] Instant4D: 4D Gaussian Splatting in Minutes

19326C, C++Sep 19, 202511 months ago
3d-graphics3d-vision

[NeurIPS 2025] Instant4D: 4D Gaussian Splatting in Minutes

00C, C++Mar 6, 202611 months ago

Similar Papers

Cite this paper

@article{luo2025instantd,
  title  = {Instant4D: 4D Gaussian Splatting in Minutes},
  author = {Zhanpeng Luo and Haoxi Ran and Li Lu},
  year   = {2025},
  eprint = {2510.01119},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2510.01119v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2510.01119.svg)](https://codeofpaper.com/paper/2510.01119)

Discussion