PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes

Derui Shan, Qian Qiao, Hao Lu, Tao Du, Peng Lu
12/2/2025
cs.CV

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Abstract

Polarization-aware Neural Radiance Fields (NeRF) enable novel view synthesis of specular-reflection scenes but face challenges in slow training, inefficient rendering, and strong dependencies on material/viewpoint assumptions. However, 3D Gaussian Splatting (3DGS) enables real-time rendering yet struggles with accurate reflection reconstruction from reflection-geometry entanglement, adding a deferred reflection module introduces environment map dependence. We address these limitations by proposing PolarGuide-GSDR, a polarization-forward-guided paradigm establishing a bidirectional coupling mechanism between polarization and 3DGS: first 3DGS's geometric priors are leveraged to resolve polarization ambiguity, and then the refined polarization information cues are used to guide 3DGS's normal and spherical harmonic representation. This process achieves high-fidelity reflection separation and full-scene reconstruction without requiring environment maps or restrictive material assumptions. We demonstrate on public and self-collected datasets that PolarGuide-GSDR achieves state-of-the-art performance in specular reconstruction, normal estimation, and novel view synthesis, all while maintaining real-time rendering capabilities. To our knowledge, this is the first framework embedding polarization priors directly into 3DGS optimization, yielding superior interpretability and real-time performance for modeling complex reflective scenes.

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Cite this paper

@article{shan2025polarguidegsdr,
  title  = {PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes},
  author = {Derui Shan and Qian Qiao and Hao Lu and Tao Du and Peng Lu},
  year   = {2025},
  eprint = {2512.02664},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2512.02664v1}
}

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