GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors

Yang Li, Ruizheng Wu, Jiyong Li, Ying-Cong Chen
2/12/2026

No official code found. Best implementation: yukiumi13/GNeRP (14 stars, last commit 2024-05-18).

Abstract

Learning surfaces from neural radiance field (NeRF) became a rising topic in Multi-View Stereo (MVS). Recent Signed Distance Function (SDF)-based methods demonstrated their ability to reconstruct accurate 3D shapes of Lambertian scenes. However, their results on reflective scenes are unsatisfactory due to the entanglement of specular radiance and complicated geometry. To address the challenges, we propose a Gaussian-based representation of normals in SDF fields. Supervised by polarization priors, this representation guides the learning of geometry behind the specular reflection and captures more details than existing methods. Moreover, we propose a reweighting strategy in the optimization process to alleviate the noise issue of polarization priors. To validate the effectiveness of our design, we capture polarimetric information, and ground truth meshes in additional reflective scenes with various geometry. We also evaluated our framework on the PANDORA dataset. Comparisons prove our method outperforms existing neural 3D reconstruction methods in reflective scenes by a large margin.

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Code Implementations(1)

yukiumi13/GNeRPCommunity64%

Implementation of "GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors" (ICLR 2024)

141HTML, ShellFeb 1, 20242 years ago

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Cite this paper

@article{li2026gnerp,
  title  = {GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors},
  author = {Yang Li and Ruizheng Wu and Jiyong Li and Ying-Cong Chen},
  year   = {2026},
  eprint = {2403.11899},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2403.11899},
  journal = {ICLR 2024 2024}
}

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