RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization

Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang
12/28/2025
cs.CVcs.RO

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Abstract

We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS. Additional details and resources are available at this URL: https://breeze1124.github.io/rgs-slam-project-page/

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Cite this paper

@article{cheng2025rgsslam,
  title  = {RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization},
  author = {Wei-Tse Cheng and Yen-Jen Chiou and Yuan-Fu Yang},
  year   = {2025},
  eprint = {2601.00705},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2601.00705v3}
}

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