VideoMatGen: PBR Materials through Joint Generative Modeling

Jon Hasselgren, Zheng Zeng, Milos Hasan, Jacob Munkberg
3/17/2026
cs.CVcs.GR

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Abstract

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a text description, and jointly models multiple material properties (base color, roughness, metallicity, height map) to form physically plausible materials. We further introduce a custom variational auto-encoder which encodes multiple material modalities into a compact latent space, which enables joint generation of multiple modalities without increasing the number of tokens. Our pipeline generates high-quality materials for 3D shapes given a text prompt, compatible with common content creation tools.

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Cite this paper

@article{hasselgren2026videomatgen,
  title  = {VideoMatGen: PBR Materials through Joint Generative Modeling},
  author = {Jon Hasselgren and Zheng Zeng and Milos Hasan and Jacob Munkberg},
  year   = {2026},
  eprint = {2603.16566},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2603.16566v1}
}

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