Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding

Muyang Zheng, Tong Zhou, Geyang Wu, Zihao Lin, Haibo Wang +1 more
4/9/2026
cs.MA

No official code found. Best implementation: SandyyyZheng/GliDe (2 stars, MIT, last commit 2026-07-02).

Abstract

Open-ended video game glitch detection aims to identify glitches in gameplay videos, describe them in natural language, and localize when they occur. Unlike conventional game glitch understanding tasks which have largely been framed as image-level recognition or closed-form question answering, this task requires reasoning about game-specific dynamics such as mechanics, physics, rendering, animation, and expected state transitions directly over continuous gameplay videos and distinguishing true glitches from unusual but valid in-game events. To support this task, we introduce VideoGlitchBench, the first benchmark for open-ended video game glitch detection with temporal localization. VideoGlitchBench contains 5,238 gameplay videos from 120 games, each annotated with detailed glitch descriptions and precise temporal spans, enabling unified evaluation of semantic understanding and temporal grounding. We further propose GliDe, an agentic framework with three key components: a game-aware contextual memory for informed reasoning, a debate-based reflector for multi-perspective glitch detection and verification, and an event-level grounding module that recovers complete glitch intervals from fragmented temporal evidence. We also design a task-specific evaluation protocol that jointly measures semantic fidelity and temporal accuracy. Experiments show that this task remains highly challenging for current multimodal models, while GliDe achieves substantially stronger performance than corresponding vanilla model baselines.

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Code Implementations(1)

SandyyyZheng/GliDeCommunity25%
MIT

Official code repository for "Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding"

20PythonMar 4, 20263 months agoMIT
agentic-aimultimodalvideo-understanding

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Cite this paper

@article{zheng2026openended,
  title  = {Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Grounding},
  author = {Muyang Zheng and Tong Zhou and Geyang Wu and Zihao Lin and Haibo Wang and Lifu Huang},
  year   = {2026},
  eprint = {2604.07818},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2604.07818v1}
}

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