Multi-Label Perceptual Bug Detection in Video Games using Deep Learning on Gameplay Footage

Nahian Rifaat, Felix Morosov, Loutfouz Zaman
10/6/2026
cs.LG

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Abstract

Traditional approaches for automated bug detection in video games, such as manual testing, can be beneficial for the improvement of quality assurance, but they can be expensive and time-consuming. The scarce number of tools available to detect multiple perceptual bugs in the same video frame introduces detection challenges for automated bug detection tools in real-world scenarios. We propose a deep learning model for multi-label perceptual bug detection and compare it against video classification models such as Inflated 3D ConvNet and 3D ResNet. Our proposed model, ResNet-BiLSTM, achieved an F1 score of 85.78% on the benchmark dataset. Our results demonstrated that temporal dependency modelling is beneficial for accurate video-based bug detection. We believe this work with multi-label perceptual bug detection on gameplay videos will help save resources spent on manual testing workloads in video games. Furthermore, we introduce a new dataset with multi-label perceptual bugs in this work. The dataset contains 77,969 video clips across different genres of games with approximately 1.2 million frames, containing combinations from 5 classes of bugs in the same video frame.

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@article{rifaat2026multilabel,
  title  = {Multi-Label Perceptual Bug Detection in Video Games using Deep Learning on Gameplay Footage},
  author = {Nahian Rifaat and Felix Morosov and Loutfouz Zaman},
  year   = {2026},
  eprint = {2610.08593},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2610.08593v1}
}

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