Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation

Anirudh Kalyan, Cosmin Anitescu, Xiaoying Zhuang, Timon Rabczuk, Somdatta Goswami +1 more
6/9/2026
math.NAcs.AIcs.LG

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Abstract

Generating high-quality meshes for arbitrary geometries remains a fundamental bottleneck in computational engineering, often demanding heuristic tuning and semi-manual workflows. In this paper, we introduce Dmsh, a first fully automated reinforcement learning pipeline that unifies geometric decomposition and quadrilateral mesh generation within a single learning-based framework. Dmsh decomposes the problem through three coordinated agents handling topology simplification, geometric regularization, and mesh generation. The meshing process is formulated as a Markov Decision Process and solved using a parametric Soft Actor-Critic architecture with decoupled critics, enabling efficient exploration of a hybrid discrete-continuous action space. A curriculum learning strategy ensures scalability from simple domains to highly complex geometries, suppressing seed variance. By design, the recursive decomposition enables parallel meshing of subregions, yielding globally conforming all-quadrilateral meshes without post hoc correction. Across a wide range of benchmarks, Dmsh consistently outperforms existing methods in automation, robustness, and mesh quality, establishing a new paradigm for learning-based mesh generation.

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Cite this paper

@article{kalyan2026dmsh,
  title  = {Dmsh: A Multi-Agent Reinforcement Learning Framework for All-Quad Mesh Generation},
  author = {Anirudh Kalyan and Cosmin Anitescu and Xiaoying Zhuang and Timon Rabczuk and Somdatta Goswami and Sundararajan Natarajan},
  year   = {2026},
  eprint = {2606.10601},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2606.10601v1}
}

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